![]() Right click TXDWorkshop.exe, click properties, click the compatibility tab, choose Windows XP Service Pack 2, then click apply then ok. Also I find this happened a few times on Vista. txd, but when i look in-game, it hasn't changed?Ī: There are a couple of reasons for this, You edited the wrong. This should not happen with textures that do not have an alpha. Q: The thumbnail for a texture appears textured, but when i select it, it is white! Why?Ī: It is an alpha texture. You do not want to set them high too, it's file size will increase, and the game will be slow (if you have a slow PC, Keep it small for slow PC's) You used a different image, but not the right size. Q: I get a stream read error when i import.Ī: Either, You don't have TXD Workshop 3.5 . It should import fine, if not tell me what it says. Now import the edited one (by clicking import, then browse for your file. Modify the image, then go to file>save, not save as. Now save that texture somewhere, and open it up with photoshop, or whatever you're using. Now choose a texture you want to edit, click it once, then go to export>PNG. ![]() Now, make a folder somewhere, call it SA Textures, or similar. For files like generic.txd, particle.txd, these are located in C:\Program Files\Rockstar Games\GTA San Andreas\Models Now run TXD Workshop, then you will have two options. (I make a folder called, backup and copy the models folder in, before modding it) If you have lots of disc space, make a copy of the full folder, if not just backup the models. Now make a backup copy of your SA Folder. You can use any other image editor, like Paint Shop, Paint but I think Photoshop is better.įirstly, you always need to make sure your SA Folder is NOT read only! Right click your San Andreas folder (located at C:\Program Files\Rockstar Games\GTA San Andreas) Uncheck read only (as the image is) People usually get errors with Txd workshop, etc so I decided to make a tutorial on how to use it properly.
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